Daniel Bailey

Web & Software Developer

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Web

  • HTML
  • CSS, SASS
  • JavaScript, TypeScript
  • React, Vue
  • REST
  • Jest, xUnit, Selenium

Software

  • C#
  • .Net Core, Framework
  • WebAPI
  • SQL
  • TDD, BDD
  • MVC

Game

  • C++
  • Unreal Engine 4
  • Unity 2D, 3D
  • PC, Console, Mobile

Started University

Staffordshire Uni

Games Development

September 2016

Graduated

Staffordshire Uni

June 2020

Bep Systems/Finova

Graduate Developer

February 2021

Promotion

Bep Systems/Finova

Developer

July 2022

OpenMoney

Developer

November 2022

Raytheon

Developer

July 2023

Musical Chairs

A project made in NextJS to help learn guitar songs. Shows a song's lyrics, chords & tabs, as well as their respective timings. Scrolls the song along with the music and highlights the relevant information
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Vue Holidays

A Vue project that shows the best days to book holidays, and maximise time off vs annual leave taken. The project uses the official National Holidays API, then calculates the best days from there.
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PTO Tracker

A Vue project that tracks holidays that are booked off work. Connects and stores values on a hosted AWS database. Can add/delete/update scheduled pto through the frontend.
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Rhythm-Based Runner

This rhythm-based runner game was made in Unity and C#. The game was made with the intention of it being played on mobile devices, and so features a portrait game screen and simple swipe controls. Development for the game started in late November 2019, and completed development in March 2020.
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FYP

The artefact for my Final Year Project of University. Originally made using UE4, but switched to using Unity half way through due to engine difficulties. This project was made with a focus on accessibility for motor impaired players, predominantly by using single input controls. These controls consisted of buttons, microphones, and a range of other input devices that were planned. Development for the project started in January 2020, and this build was completed in May 2020.
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D'Litas

A cakes & catering company's ecommerce website. Made originally using HTML & CSS, then later converted to be compatible with wordpress.
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Bullet Hell

A game made during the first 6 weeks of the second year of university in the TGP (Technical Games Production) module. It was made using Unreal Engine 4 with mostly C++ and some blueprints.
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Image depicting a screenshot of Bullet Hell